
Pactus Mortuum
You are a necromancer determined to bring someone you lost back to life. To make it possible, you'll have to build your undead workforce, manage your crypt, gather the resources you need, and perform powerful rituals to claim enough souls
The dead work for you. Their souls fuel your rituals. Thirty days stand between you and her return.
Features
- Reanimate and manage undead minions, each with their own strengths and weaknesses.
- Assign minions to different tasks to gather resources and improve their abilities.
- Gather Gold, Blood, and Souls to keep your operation running.
- Perform dark rituals to convert your resources into souls.
- Upgrade your crypt and expand your necromantic operation.
- Race against a 30-day deadline to gather enough souls.
- Two different endings, depending on how many souls you manage to gather.
About
Made for TankiJam#1 2026
Genre: Management / Resource Management
Visual style: 2D Pixel art, 1-bit
Play time: 10-15 minutes per run
Credits
Solo developed by me. Programming, game design & pixel art.
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Eres un Necromancer decidido a devolverle la vida a alguien que perdiste. Para hacerlo realidad, tendrás que construir tu fuerza de trabajo de muertos vivientes, administrar tu cripta, reunir los recursos necesarios y realizar poderosos rituales para obtener suficientes almas.
Los muertos trabajan para ti. Sus almas alimentan tus rituales. Treinta días se interponen entre tú y su regreso.
Características
- Reanima y administra a tus sirvientes muertos vivientes, cada uno con sus propias fortalezas y debilidades.
- Asigna sirvientes a distintas tareas para obtener recursos y mejorar sus habilidades.
- Reúne Oro, Sangre y Almas para mantener tu operación en marcha.
- Realiza oscuros rituales para convertir tus recursos en almas.
- Mejora tu cripta y expande tu operación nigromántica.
- Corre contra un plazo de 30 días para reunir suficientes almas.
- Dos finales diferentes, dependiendo de cuántas almas logres reunir.
Acerca del juego
Creado para TankiJam #1 2026
Género: Gestión / Gestión de recursos
Estilo visual: Pixel art 2D, 1-bit Duración: 10-15 minutos por partida
Créditos
Desarrollado en solitario por mí. Programación, game design y pixel art.
| Updated | 9 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Azure5b |
| Genre | Strategy |
| Made with | Unity |
| Tags | 1-bit, 2D, Horror, Indie, Management, No AI, Pixel Art, Retro, Short, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |




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